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Expertise / 01 of 04

Product strategy & design.

Find the right problem, map the work, and design an interface people can use with confidence.

Talk through your idea
A laptop showing an app wireframe, a tablet with sketched interface blocks and three paper phone prototypes joined by a coral thread

When to bring us in

Sound familiar?

  • You have an idea, but not yet a clear first release.
  • People work around your product instead of through it.
  • Your team needs designs that engineering can actually build.

Why us

What we bring to product strategy & design.

  • Designers who stay for the build

    Design and engineering sit in one team, so the people who drew a screen are still there when it is built and tested.

  • Decisions in working prototypes

    We settle the important journeys in prototypes people can click through, before anyone writes code that depends on them.

  • A view for every role

    SoulCare gives coordinators, carers and families each the screens their job needs. We design client products the same way.

Benefits

What changes for you.

Illustration for product strategy & design
  • Fewer late surprises

    Weak assumptions surface in a prototype session, before anyone has written code that depends on them.

  • A defensible first release

    Everyone involved knows what the first version must do, and what has been left out on purpose.

  • Engineering starts with answers

    Developers get resolved layouts, states and components, so fewer decisions are made mid-build by whoever happens to be coding.

  • Software that fits the work

    Screens follow how people actually do the task, which gives staff less reason to keep a side spreadsheet.

What the work includes

Test the idea before you build it.

We map the people, tasks and constraints around a product before committing to screens. Prototypes let your team test the key journey; interface design resolves the states and details engineering will need to build it.

  1. Discovery & product direction

    Agree the problem worth solving, who it is for and what the first release has to do.

  2. User journeys & prototypes

    Put the key journey in front of the people who know the work before any code is written.

  3. Interface & design systems

    Design the screens, states and components engineering needs to build it well.

Use cases

Projects we take on.

Where AI helps

Useful, on a short leash.

Bounded jobs a model can take on inside product strategy & design work, with a person checking the result.

Where it stops: permissions, releases and decisions that matter stay with ordinary tested code and a named person, not a model’s output.

A practical sequence

How the work runs.

  1. Understand the job

    Review existing workflows, user roles, business goals and the assumptions that need testing.

  2. Prototype the path

    Make the core journey tangible and refine it with the people who know the work.

  3. Prepare the build

    Resolve responsive layouts, interaction states, components and the scope of a useful first release.

Talk through your idea ↗

Relevant product work

See it in practice.

Home care operations / Our product

SoulCare

One visit record sits behind a care dashboard, a carer app and a family app, each designed around a different person’s job.

Explore SoulCare ↗
Real SoulCare master roster in day view, showing demonstration data
SoulCare / Real product interface · Demonstration data

What’s changing

Shifts to plan for.

Dates that affect product strategy & design work, checked against the official sources.

  1. October 2025

    WCAG 2.2 becomes an ISO standard

    WCAG 2.2 was approved as ISO/IEC 40500:2025, which makes it easier for governments and buyers to require it by name.

  2. June 2025

    European Accessibility Act applies

    Many consumer products and services sold in the EU, including online shops, banking services and e-books, must now meet accessibility requirements. Microenterprises providing services are exempt.

  3. October 2024

    UK public sector checks against WCAG 2.2

    The government began monitoring public sector websites and apps against WCAG 2.2 AA, which adds criteria on focus, dragging and target size.

Technologies we use

Tools chosen for the product.

Web
React
Tailwind CSS
TypeScript
Mobile
React Native & Expo

Cost

What shapes the estimate.

  • Number of user roles

    Each role, such as a coordinator, a customer or an administrator, needs its own tasks, views and permissions designed.

  • Access to real users

    Busy staff and customers are hard to schedule for interviews and test sessions, and some groups take far more effort to reach.

  • Depth of design

    A tested prototype of one key task is a different size of job from fully specified screens across the whole product.

  • What already exists

    An existing brand, component library or live product can speed things up, or add work if it needs untangling first.

Engagement

Ways to work together.

  1. A first, fixed stage

    Discovery, a prototype or a technical review with agreed outputs, so the next decision is made with something concrete in hand.

  2. Delivery in phases

    The build split into releases, each with a scope you review and approve before it starts.

  3. Ongoing engineering

    An agreed scope for support and improvements after launch, with response expectations written down.

Talk through your idea ↗

Choosing a partner

Questions to ask any provider.

Including us. The answers tell you more than a portfolio does.

  1. Who will you speak to before designing anything?

    Designs drawn only from management opinion tend to miss how the work is really done by the people doing it.

  2. What exactly do we receive at the end?

    Prototypes, specified screens and component files are different deliverables. A vague answer now becomes a dispute at handover.

  3. How will you test the design, and with whom?

    Testing with colleagues feels quick, but it rarely finds the problems your real users will hit on their first day.

  4. How do your designs reach the engineers?

    If designers and developers have never worked from the same files, expect gaps in states, spacing and edge cases.

Common questions

Before you get in touch.

Can we start with design only?

Yes. Discovery and design can be a focused engagement with an agreed handover, or the first stage of a build. We define the outputs before the work begins.

Can you work with an existing brand or design system?

Yes. Share your current guidelines, components and product. We can work within them and identify the gaps that matter for the project.

How do you decide what to build first?

We look at the most important user journey, the business goal and technical dependencies. The first release should be a useful, coherent workflow with a scope you can review.

What affects the estimate?

The number of user roles, the complexity of the journeys, the research needed and the depth of the design system. An existing product and a clear brief help us identify those variables.