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Product strategy & design / Capability

Product discovery.

Work out who the product is for, what they need first and which assumptions to test before you build.

Talk through your idea
A laptop showing an app wireframe, a tablet with sketched interface blocks and three paper phone prototypes joined by a coral thread

When to bring us in

Sound familiar?

  • Everyone agrees we need a product, but not on what it does first.
  • We have a long feature list and no way to choose between items.
  • We’re not sure the people we’re building for work the way we think they do.

The cost of leaving it

The team builds the version everyone half-agreed on. Months later, the people it was for keep their old workaround, and the features that mattered most are still on the list.

Why us

What we bring to product discovery.

  • Designers who stay for the build

    Design and engineering sit in one team, so the people who drew a screen are still there when it is built and tested.

  • Decisions in working prototypes

    We settle the important journeys in prototypes people can click through, before anyone writes code that depends on them.

  • A view for every role

    SoulCare gives coordinators, carers and families each the screens their job needs. We design client products the same way.

What the work includes

Illustration for product discovery

Agree what the first release is for.

We talk to the people who do the work, review what exists today and write down the assumptions the idea depends on. The riskiest ones get tested first. The result is a scope your team can argue with on paper rather than in code.

  1. Stakeholder and user interviews

    Structured conversations with the people who will buy, use and support the product.

  2. Current workflow mapping

    A clear picture of how the work happens today, including the spreadsheets and workarounds.

  3. Assumption and risk review

    A ranked list of what must be true for the product to work, and how to check each item.

  4. First-release definition

    The roles, tasks and constraints a useful first version has to cover, and what can wait.

Use cases

Projects we take on.

What you get

Outputs you can review.

  • Interview notes and synthesis
  • Map of current workflows and handoffs
  • Ranked assumptions with test plan
  • First-release scope and out-of-scope list
  • Open questions for engineering

Where AI helps

Useful, on a short leash.

  • Sorting interview notes

    Group quotes from interview transcripts by theme, so the team starts synthesis from a draft rather than a blank wall.

    AI workflow automation ↗
  • Searching what already exists

    Find earlier research, policies and support tickets that touch the idea, with links back to each source.

    Knowledge assistants ↗

Where it stops: AI should not decide what users need. The interviews, and the judgement about what they mean, stay with people.

What’s changing

Shifts to plan for.

  1. October 2025

    WCAG 2.2 becomes an ISO standard

    WCAG 2.2 was approved as ISO/IEC 40500:2025, which makes it easier for governments and buyers to require it by name.

  2. June 2025

    European Accessibility Act applies

    Many consumer products and services sold in the EU, including online shops, banking services and e-books, must now meet accessibility requirements. Microenterprises providing services are exempt.

  3. October 2024

    UK public sector checks against WCAG 2.2

    The government began monitoring public sector websites and apps against WCAG 2.2 AA, which adds criteria on focus, dragging and target size.

More on Product strategy & design ↗

Process

How the work runs.

  1. Agree the question

    We write down the decision discovery has to support and who will make it.

  2. Speak to each group

    Buyers, daily users and support staff are interviewed separately, because they rarely describe the work the same way.

  3. Rank what could fail

    Each assumption is scored by how much depends on it and how little evidence exists, and the top few get tested.

  4. Draw the scope line

    The first release is written as roles, tasks and limits, next to a list of what has been deliberately left out.

Cost

What shapes the estimate.

  • Number of user groups

    Each distinct group, such as staff, customers or partners, needs its own interviews and synthesis.

  • Access to people

    Discovery moves at the pace interviews can be booked, so ready access to users shortens it.

  • Material you already hold

    Existing research, support tickets and usage data reduce what has to be gathered from scratch.

Ways to work together

  1. A first, fixed stage

    Discovery, a prototype or a technical review with agreed outputs, so the next decision is made with something concrete in hand.

  2. Delivery in phases

    The build split into releases, each with a scope you review and approve before it starts.

  3. Ongoing engineering

    An agreed scope for support and improvements after launch, with response expectations written down.

Common questions

Before you get in touch.

Who from our side needs to be involved?

Someone who can make product decisions, plus access to a few people who do the work every day. Their time is the input discovery depends on most.

What if discovery shows the idea won’t work as planned?

That is a useful result. We set out what we found and the options it leaves, which may be a narrower first release or a different starting point.

What affects the size of a discovery engagement?

The number of user groups, how many people we need to speak to, the existing systems involved and how much is already documented.