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Product strategy & design / Capability

UX & UI design.

Interfaces designed around real tasks, with every state, error and edge case resolved before build.

Talk through your idea
A laptop showing an app wireframe, a tablet with sketched interface blocks and three paper phone prototypes joined by a coral thread

When to bring us in

Sound familiar?

  • Our staff keep a notebook next to the software because the screens don’t show what they need.
  • The designs look finished, but developers keep asking what happens when something goes wrong.
  • Different parts of the product feel like they were made by different teams.

The cost of leaving it

Staff carry on with the notebook beside the screen. Developers guess at error states one ticket at a time, and every guess becomes another screen that behaves slightly differently.

Why us

What we bring to ux & ui design.

  • Designers who stay for the build

    Design and engineering sit in one team, so the people who drew a screen are still there when it is built and tested.

  • Decisions in working prototypes

    We settle the important journeys in prototypes people can click through, before anyone writes code that depends on them.

  • A view for every role

    SoulCare gives coordinators, carers and families each the screens their job needs. We design client products the same way.

What the work includes

Illustration for ux & ui design

Design every state, not just the happy path.

We start from the tasks people repeat every day and the information they need to finish them. Layouts, wording and interactions are worked through for each role and device. Empty, loading, error and permission states are designed alongside the main screens, so engineering isn’t left guessing.

  1. Task flows and information design

    Decide what each role sees, in what order, and what they can do from there.

  2. Interface design

    Responsive layouts for web and mobile, with typography, spacing and hierarchy that hold up with real data.

  3. States and edge cases

    Empty, loading, error, offline and permission states designed for every key screen.

  4. Accessibility

    Contrast, focus order, target sizes and labels considered as part of the design, not after it.

Use cases

Projects we take on.

What you get

Outputs you can review.

  • Task flows for each user role
  • Annotated screen designs for web and mobile
  • State and edge-case specifications
  • Interaction notes for engineering
  • Accessibility notes for key screens

Where AI helps

Useful, on a short leash.

  • Realistic content for states

    Draft sample data and error messages for every screen state, so layouts are tested against long names and awkward cases.

    AI workflow automation ↗
  • First pass on interface copy

    Suggest labels and help text in your house style, for a designer to edit and test with users.

    AI workflow automation ↗

Where it stops: Generated layouts are no substitute for watching people use the design. Every screen still gets tested with real users.

What’s changing

Shifts to plan for.

  1. October 2025

    WCAG 2.2 becomes an ISO standard

    WCAG 2.2 was approved as ISO/IEC 40500:2025, which makes it easier for governments and buyers to require it by name.

  2. June 2025

    European Accessibility Act applies

    Many consumer products and services sold in the EU, including online shops, banking services and e-books, must now meet accessibility requirements. Microenterprises providing services are exempt.

  3. October 2024

    UK public sector checks against WCAG 2.2

    The government began monitoring public sector websites and apps against WCAG 2.2 AA, which adds criteria on focus, dragging and target size.

More on Product strategy & design ↗

Process

How the work runs.

  1. Watch the task first

    We observe the task as it runs today and note where people pause, switch tools or write things down.

  2. Settle flows before screens

    Each role’s route through the task is agreed as a flow, so layout debates happen once the order is fixed.

  3. Design with real data

    Screens get realistic names, long values and empty fields, which exposes layouts that only work with tidy samples.

  4. Annotate for the build

    States, rules and interactions are written beside each screen, in the format your developers already use.

Cost

What shapes the estimate.

  • Roles and devices

    Every extra role or screen size multiplies the layouts and states to design.

  • Data density

    Tables, schedules and dashboards with many fields take longer to resolve than simple forms.

  • Starting components

    An existing component library shortens the work, and designing components from nothing adds to it.

Ways to work together

  1. A first, fixed stage

    Discovery, a prototype or a technical review with agreed outputs, so the next decision is made with something concrete in hand.

  2. Delivery in phases

    The build split into releases, each with a scope you review and approve before it starts.

  3. Ongoing engineering

    An agreed scope for support and improvements after launch, with response expectations written down.

Relevant product work

See it in SoulCare.

SoulCare gives coordinators a web dashboard, carers a mobile app and families their own view, each designed around the same live visit record.

Explore SoulCare ↗
Real SoulCare master roster in day view, showing demonstration data
SoulCare / Real product interface · Demonstration data

Common questions

Before you get in touch.

Can you redesign part of an existing product?

Yes. We can focus on one area, such as a key workflow or a set of screens, and work within the patterns that already exist or note where they need to change.

What do developers receive at handover?

Annotated designs, the states and edge cases for each screen and notes on interactions. We agree the format with your team so it fits how they build.

What affects the design effort?

The number of roles and devices, how complex the tasks are, the amount of data on screen and whether a component library already exists.